Call of Duty: Black Ops Studio Treyarch 4 goes from random behaviour of the bullet.
In the upcoming Call of Duty: Black Ops 4 mode battle Royal called “Eclipse”. His action will take place on location in 1500 times more than the usual map in Call of Duty, for example, Nuketown, so developers are great to recycle the gameplay for the new need.
In the July issue of PC Gamer UK of Deglava of Treyarch’s Dan Bunting (Dan Bunting) told me that it is completely new test. According to him, the authors had a lot of ideas that they embody in different parts of the game. For example, during the development of “Eclipse” was born something interesting for the other multiplayer modes, and Vice versa.
“Contributions to the mechanics of the weapon are important in Black Ops, but especially in survival mode, like “Eclipse”, which occurs on a large scale, you need to think about how the weapons behave, — said Dan. — We have never had to consider the fall of the bullets and their speed. But from the point of view [of gameplay] that everything you love and know about the shooting in Black Ops, applicable in “Eclipse” as well as in competitive multiplayer.”
Call of Duty: Black Ops Studio Treyarch 4 goes from random behaviour of a bullet (in the same way as it does in Battlefield DICE V). “An accident leads to disappointment,’ said Dan Bunting. — When pistol is the model of bestowal, which is completely random, you say, “I didn’t hit the guy, but why?”. And it’s frustrating because you can’t learn from this mistake to become better. So we want players to master all the mechanics of Black Ops 4. We want the journey to mastery has been rewarded”.
Dan Bunting also discussed the strengthening of the role of each specialist to promote teamwork and, therefore, the suppression of toxicity in a multiplayer game. According to him, people often play the role of passive, if not stick to only campista, kills or capture points. But some people like to be an engineer or a doctor, especially if shooting not the wizard. Now Treyarch wants to support all styles of play equally and show that the most important thing — teamwork.
“Situational awareness is an important part of our game. Weapons, movement and health are your Essentials, but you also need to be aware of what is happening around. And mechanics of fog of war has opened up a whole new dimension to competitive play. You follow your teammates a lot more, because they can reveal enemy positions. So you look at the mini-map not only to themselves but to their comrades. This creates teamwork without coercion, which was one of our goals. We want to fight the toxicity in the community, developing mechanics, with an emphasis on teamwork. Everything you do to help yourself will ultimately help your team. And this should be done for a good network game” — ended sogawa Treyarch.
Call of Duty: Black Ops 4 will go on sale October 12, 2018 on PC, PlayStation 4 and Xbox One. Mode “Eclipse” will be first shown at E3 2018.
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