Steam each month a survey about hardware and software configuration of the user’s personal computer.
Manufacturers of virtual reality helmets recently were reluctant to publish data on sales of its devices. However, thanks to the digital distribution service Steam can roughly estimate the state of the market VR headsets in the context of personal computers.
We will remind, on Steam each month a survey about hardware and software configuration of the user’s personal computer. Participation in surveys is voluntary and anonymous, and not all players participate in regular participation. However, thanks to a multimillion database of Steam users, the survey results can be considered representative and to track trends in the development of PC technologies.
Resource UploadVR collected the statistics for 2018 and presented the data in a graph. The number of owners of the VR helmets has doubled over the same period-from 0.4% to 0.8%. The greatest success came to the Oculus Rift with an annual growth of 85%, followed by HTC Vive c indicator 85% and finally, headset Windows class Mixed Reality rose from zero to about 0.07 percent of the total base Steam.
Approval of Steam, the current number of active users is approaching the number of 100 million people. Thus, approximately 600-800 thousand of them own VR headsets. As for the reasons for this growth, first and foremost, it may be associated with a gradual decline in prices to the popular decision. If the cost of virtual reality helmets will continue to decrease, then the audience will continue to grow in 2019.
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