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II Wolfenstein: The New Colossus will get the support of technology Nvidia Adaptive Shading

Wolfenstein II: The New Colossus обзаведется поддержкой технологии Nvidia Adaptive ShadingA new patch for Wolfenstein II: The New Colossus that adds support for Nvidia Adaptive Shading will be released on Monday, November 19.

The press service of the Nvidia grew market debut of a technology that has become one of the main “chips” of video cards on the architecture of Turing. We have already talked about the emergence of ray tracing in Battlefield V and its influence on the performance of the GeForce adapters the RTX. In addition, green also announced the introduction of technology Nvidia Adaptive Shading (NAS) developers II Wolfenstein: The New Colossus.

Using a NAS allows you to reduce costs computing power of the GPU, reducing the number of elements of the formed image that are in shadow. In the first place affected areas with slightly changing color or static objects, the details of which remain unchanged from frame to frame, such as wall.

A new patch for Wolfenstein II: The New Colossus that adds support for Nvidia Adaptive Shading will be released on Monday, November 19.

The question arises: was there any sense to introduce any innovations to the game, which currently has few people interested? According to the web resource SteamCharts, its daily audience is about 380 people. On the other hand, need to start somewhere, and I am glad that the choice fell on one of the few projects using the API Vulkan.

In addition, today the benchmark for Final Fantasy XV that supports Deep Learning-aliasing Super-Sampling (DLSS) will be in the public domain. Recall that the DLSS technology uses intelligent architecture and Turing, according to “green” improves the quality of the image with minimal loss of frame rate.

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