Guerilla Games has also decided to pay special attention to facial animation.
Horizon: Zero Dawn will soon come on the shelves. The game is very praised by many critics (our review is also coming!), so now the developers and their sympathizers can do other things to release the videos with the countdown for the release and estimate the potential profits.
In a new video team Guerilla Games says that he always wanted to do a kind of benchmark for the PlayStation 4, to the vast world, to look it in the spirit of documentaries for BBC. Developers had to significantly improve its engine and install it with open spaces and seamless downloads.
Guerilla Games has also decided to pay special attention to facial animation. Like, usually all sorts of minor dialogues farmed out to the generator that opens the mouths of the characters based on text lines. But team Horizon: Zero Dawn recorded almost 50 hours of motion capture for the dialogue in the game. The developers believe that has made a giant leap in the quality of the facial animation.
Meanwhile, analysts at SuperData decided to predict the circulations that disperse Horizon: Zero Dawn. The company expects that Sony will sell four to six million copies of the game by the end of 2017 and the total score of the entire life cycle is about six to eight million. If analysts are correct, then Horizon: Zero Dawn is the same POS category as Uncharted 4: A Thief’s End, Metal Gear Solid V: The Phantom Pain.
In addition, SuperData praises a release window and calls it the right strategic move. Say, Horizon: Zero Dawn will spur sales of the PlayStation 4, which began to “soften”, would be a serious argument in the war against Nintendo Switch and consolidate the status as a leading platform in the current generation of consoles.
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