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GTA V best selling game in US history

GTA V самая продаваемая игра в истории СШАOn 30 September, total shipments of games had reached more than 85 million copies for the PC and consoles.

After today’s announcement, Take-Two Interactive of its intention to add to the game with microtransactions, you might get the impression that my company is not very good. But no!

Take, for example, Grand Theft Auto V. According to the financial report of Take-Two Interactive for the second quarter of fiscal year ending March 31, 2018, the hit “sandbox” from Rockstar Games still brings a considerable profit. On 30 September, total shipments of the game — which, mind you, started in 2013 year amounted to more than 85 million copies for the PC and consoles (which is five million more than six months ago).

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In General, no wonder now Take-Two Interactive calls Grand Theft Auto V as “the most sold video game of all time in the United States” in the number of sold copies and sales (both digital and physical media) on the PC, consoles and portable platforms.

As for other games companies, shipping NBA 2K18, which was released September 19, has made 6 million copies since its release (and it’s 20% more than last year’s NBA 2K17). But there is still the HD re-release of L. A. Noire for PlayStation 4, Xbox One and Nintendo Switch, which goes on sale November 14. By the way, according to the publisher, since the release in 2011 year detective Thriller from Team Bondi sold around the world in more than 7.5 million copies.

Well, thanks to the generosity of users (Grand Theft Auto V and Grand Theft Auto Online in particular), which did not spare money on virtual currency, extra content and micro-transactions, Take-Two Interactive for the quarter had revenue from this sector to 443.6 million U.S. dollars (23.4 million more than in the same period last year). Anyway, digital sales grew by 31 %, reaching 302.9 million dollars, accounted for 68 % of all profits.

In General, during the second quarter of fiscal 2018, the net revenue from sales amounted to 577 million dollars (and, therefore, increased by 20% compared to the previous year), of which 310.5 million earned from franchises GTA, NBA 2K, Dragon City, Monster Legends, and XCOM 2.

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