On average, managed to increase productivity by 50%.
As you know, the latest Nvidia GeForce RTX at the time of release shooter Battlefield V in mid-November showed almost a twofold performance drop when activating the technology of ray tracing Raytracing DirectX (DXR). EA DICE and Nvidia have undergone extensive criticism from specialized journalists and ordinary gamers. However, their programmers are not sitting idly by and have already managed to significantly improve the situation with ray tracing in Battlefield V update Tides of War Chapter 1: Overture Update and a fresh set of GeForce drivers 417.22 (WHQL).
It is noted that cooperation between EA DICE and Nvidia they are on average managed to increase productivity by 50%. Testing was conducted using the GeForce RTX 2080 Ti WQHD (2560 x 1440 pixels) and Ultra-quality preset DXR Raytrace Reflections.
At the level of the “Forest” you can see almost 100% increase of the frame counter from 34 fps to 62 fps. In other games the stage gain is much more modest: from 58 fps to 68 fps. Finally, in the scene of explosions and massive destruction the number of FPS increased from 41 fps to 68 fps. in addition, it talks about improved noise reduction and optimization of shaders.
In any case, the owners of top-end GeForce RTX will now be able to fully enjoy the beauty of the new effects, taking the coveted 60 fps throughout the game. And if the GeForce RTX 2080 Ti is able to provide 60 FPS at a resolution of 2560 x 1440 pixels and Ultra quality settings ray tracing, the adapter GeForce RTX 2070 fit for the resolution of 1920 x 1080 pixels and Medium presets DXR Raytraced Reflections.
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